CASE STUDY

Copa America 2024

After a successful pitch we were selected to design and produce all the animations and live graphics for the highly prestigious 2024 Copa America in the USA.

Inspired by their brand and core design elements for the tournament we produced a set of graphics that had a sense of fun and excitement. We had to produce all these elements very quickly. We opted to use Unreal Engine for all the 3d animations, combined with elements that were traditionally animated. The sequence was composited in After Effects.

Alongside the titles we produced all the live graphics used throughout the tournament, all the live graphics were animated and built in After Effects.

Client

hbs/Conmebol

Producer/Director

Kim Teddy

Production Company

Django Motion Design

Lead Designer Titles

Kevin Cooney

Designer Titles

Shane Mellor

Designer Wipe

Duncan Wyatt

Lead Designer Live Graphics

Kim Teddy

Additional Design and Build live Graphics

Joe Asbridge

Post Production

Jack Jone at Roundtable Post

Creative Process

Our creative process for Copa America 2024, involved focusing on capturing the vibrancy of Latin American culture, drawing inspiration from iconic landscapes and architecture. Using Unreal Engine, we developed a dynamic animatic, incorporating 3D elements and adapting to client feedback to meet deadlines. The final Live HDR sequence combined Baselight grading, sound mixing, and tools like After Effects and Cinema 4D to deliver a polished, multi-format campaign for global distribution.

Storyboarding

We had an initial pitch board which the client was happy with. But we then had to flesh that out into a more expansive journey and introduce more 3d elements. So we mapped our scenes roughly in Unreal Engine so we could build an animatic. That we could keep adding more detail too.